Project Details

  • 3D flight game

  • 10 weeks half-time

  • Made with our own C++ DirectX 11 Engine

My Contributions

  • Particle system

    • Handling of particles is done on the GPU​ through the use of compute shaders.

  • Texture atlas packer

  • Color grading shader

  • Quaternions

    • ​Template class to ease use of them for other programmers
  • Video Rendering

    • FFmpeg implementation​

  • Frustum culling